Imperial Agent

SW:TOR Imperial Agent Class

SW:TOR Imperial Agent Class

SW:TOR Imperial Agent Class

The Imperial Agent plays a pivotal role as the Empires spy. There job is to go unseen behind enemy lines to destroy key points in the republics defenses and return without anybody ever knowing they were even present. The empire values there agents knowing all too well that a single agent can turn the tide of battle more than an entire legion of sith warriors or inquisitor.

The life of an imperial agent is one of solitude focusing predominantly on reconnaissance and specialising in killing from afar utilising sniper rifles however is more than capable of dispatching enemies silently from stealth.

Sometimes they work alone; however, sometimes they are a part of a strike team of other agents. The Empire relies heavily on them for their cunning and sneaking. In the end, the fate of the Empire might rest on the information provided by the agent over any other class. However, maybe the agent will mess things up. You decide.

Contents:

  • Species
  • Abilities
  • Gameplay
  • Weapons & Armor
  • Combat Tactics
  • Specializations

    Species

    As an imperial agent you can play any of the playable character races below;

    • Human
    • Zabrak
    • Chiss
    • Rattataki
    • Cyborg

    Imperial Agent Abilities

     

    Starting Abilities

     

    Name Description
    Rifle Shot Fire 2 quick shots, causing medium damage.
    Shiv Stab the target with your energy blade for moderate damage and light damage over 3 seconds.
    Take Cover Evasion increase against targets in your cone of cover while taking cover.
    Recuperate Catch your breath, recovering your Health and Energy over 15 seconds. This is only usable out of combat.
    Snipe Rifle shot that deals high damage. Only usable in cover. (Only when in cover)
    Laze Target Designates a target, increasing all damage to the target by 80%. Must be in cover to use. Lasts 30 seconds. (Only when in cover)
    Weapon Proficiency: Rifle Able to equip blaster rifles.
    Weapon Proficiency: Vibroknife Able to equip vibroknives and conventional knives.
    Show Cover Shows all nearby cover points.

     

    Trainable Abilities

     

    Name Description
    Sleep Dart Fire a sleep toxin dart out of your bracer at the target putting them to sleep for 10 seconds. Does not break stealth.
    Toxic Dart Fire a toxic dart out of your bracer at the target causing damage over 5 secs. At the end of the effect, the target takes extra damage.
    Explosive Probe Deploy an explosive probe that travels to the primary target. The probe will arm after 3 seconds. Once armed the probe will automatically explode soon after the target takes damage. The explosion causes moderate damage in a 5m radius to up to 5 targets. The effect expires after 20 seconds. The explosive probe can only be used from cover.
    Kolto Injection Fire a kolto dart out of your bracer at the friendly target healing them for moderate amount.
    Adrenaline Probe Summons a droid that injects the Agent with adrenaline, boosting energy regeneration rate for 4 seconds.
    Escape Removes the Agent from any stun, fear or movement impairing effects.
    Boost Increases movement speed by 50% for 15 seconds. Does not break stealth.
    Flash Bang Detonates a Flash Bang at your current position, blinding all enemies within 5 meters for 8 seconds. Blindness ends prematurely if an affected target is damaged. Affects a maximum of 6 targets.
    Orbital Bombardment The Agent calls a strike down from orbiting vessels, knocking down and causing massive damage to all enemies within a 10 meter radius of the target.
    Sonic Probe Summons a droid that will silence the target for 6 seconds.
    Evasion Increase the Agent’s armor rating by 25% for 30 seconds.
    Plasma Probe The Agent uses this probe to do area of effect damage to enemies.

    Imperial Agent Game-play

     

    Weapons & Armor

    The Empire risks allot sending in there agents and as a result spare no expense ensuring the possibility for failure is almost next to none. State of the art light armors providing both protection and the ability to remain unseen along with extremely powerful long range and close quarters weaponry. The agents of the empire are renown for there ability to completely nullify groups of enemies from distance or silently from stealth, the empire ensures that the equipment they need to perform these tasks is readily available and always being refined.

    Imp;erial Agent Armor  Imperial Agent Advanced Armor  Imperial Agent Weapons

    Combat Tactics

    Relying on range, the element of surprise, and a complete arsenal of state-of-the-art gadgets and weaponry, the Imperial Agent enters battle with a pre determined confident strategy. Though striking from a distance or from the shadows plays to the Agent’s strengths, a well-equipped operative is more than capable of evading his enemies when necessary or moving in close to quietly slide a blade between an opponent’s ribs. Whether on a solo mission or working in conjunction with a strike team, this operative keeps a finger on the right button for almost any situation.

    Specializations (advanced classes)

     

    Operative

    Operative Advanced Class

    Operative Advanced Class

    The Operative has less cover dependent gameplay option if skilled accordingly. Operatives are best in mid and close range combat, using their stealth field generator to approach the enemy unseen before delivering heavy burst damage with their energy blade.

    • Blaster Rifle / Energy Blade
    • Stealth
    • Burst Ranged damage
    • Healing

    Operative Skill Trees

    The two Operative skill trees are Concealment and Medic. The shared Operative/Sniper skill tree is Lethality.

    • Concealment – Upgrades stealth and close-ranged attacks, allowing the Agent to strike without detection.
    • Medic – Advances the Agent’s keeping both his allies alive and effective.
    • Lethality – Leverages the toxic power of poisons to debilitate enemies over the course of long fights.

    Sniper

    Imperial Agent Advanced Class Sniper

    Sniper Advanced Class

    • Sniper Rifle
    • Cover, Ambush, Orbital Strikes
    • Ranged DPS

    Sniper Skill Trees

    The two Sniper skill trees are Marksmanship and Engineering. The shared Sniper/Operative skill tree is Lethality.

    • Marksmanship – Teaches the Sniper to strike down targets from long range and from the safety of cover.
    • Engineering – Empowers the Sniper’s droids and probes to weaken the enemies and give the Empire the advantage.
    • Lethality – Leverages the toxic power of poisons to debilitate enemies over the course of a long fight.