Jedi Knight
SW:TOR Jedi Knight Class
Jedi in themselves are constantly in conflict, they devote there entire lives to improving there combat abilities while at the same time learning that there entire purpose is to uphold peace and refrain from using violence where possible. Jedi Knights have chosen to take this as upholding peace through there light sabers, Negotiation is the first step in any conflict however should negotiations break down the Jedi are quick to pull there light sabers in anticipation of battle. Spending there lives devoted to peace, harmony and the force Jedi Knights are often perceived as nothing but religious figures to those who have never seen there prowess on the battlefield, the Empire are never too quick to forget this and treat Jedi with the cautious respect they deserve.
Their armament is typical for a Jedi: a simple looking light saber. Known for blue light sabers like Obi-Wan-Kenobi, the Jedi Knight likes simple; however, is not adverse to putting on entire suits of armor to protect their bodies when doing battle against a formidable foe. Having trained from a young age, the Jedi Knight can rely on the force to add a mixture of incredible light saber maneuvers as well as force pushes and holds. The Jedi Knight is a pivotal part of a battle because he can defend allies and attack foes that are doing too much damage. A very epic character to play as.
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Contents:
- Species
- Abilities
- Gameplay
- Weapons & Armor
- Combat Tactics
- Specializations
Species
Jedi Knights are available in the following playable races.
- Human
- Zabrak
- Miraluka
- Mirialan
- Twi’lek
Jedi Knight Abilities
Starting Abilities
Name Description Strike Inflicts your weapon damage spread across a series of quick melee attacks. Slash Slashes the target for moderate damage. Strikes with both weapons if dual wielding although with an accuracy and damage penalty. Force Vitality Increases the endurance of a friendly target while active. You can not place both Force Vitality and Force Potency on a target at the same time. Introspection Restores health to the player while channeling Quick Travel Takes you to your current bind point. Weapon Proficiency: Lightsaber Able to equip training sabers and standard single bladed lightsabers. Weapon Proficiency: Vibrosword Able to equip single bladed vibroswords, conventional swords, and other bladed melee weapons. Armor Proficiency: Heavy Able to equip heavy combat armor. Trainable Abilities
Name Description Force Leap Jumps to a distant target immobilizing them for a few seconds, interrupting their current action and dealing low damage. Sweep Strikes up to three enemies in melee range doing normal weapon damage and slowing them to 50% of normal for 6 seconds. Overhead Slash Acrobatic melee attack that does very high damage to a single target and knocks them down for a short duration. Strikes with both weapons if dual wielding although with an accuracy and damage penalty. Slash (Rank 2) Slashes the target for moderate damage. Strikes with both weapons if dual wielding although with an accuracy and damage penalty. Saber Ward Increases the Knight’s chance to parry melee and ranged attacks by 60% for 15 seconds. Master Strike Performs a series of three melee attacks that stun the target for 3 seconds and knocks the target down for an additional 3 seconds if the channel completes successfully. Destruction Destroys the targeted destructible container. Force Vitality (Rank 2) Increases the endurance of a friendly target while active. You can not place both Force Vitality and Force Potency on a target at the same time. Soresu Form While in Soresu Form the Knight gains 1 focus when attacked by an enemy once every 3 seconds. Reduces the amount of focus generated by Strike by 1. Also increases chance to parry or deflect incoming attacks by 5%. Combat Focus Immediately grants the Knight 6 focus Sprint Increase your speed and that of your companion by 20% Resolve Breaks the Knight out of all movement impairment effects Force Pull Pulls the target towards the Knight. Interrupts any action the target is currently engaged in and builds moderate threat. Saber Throw Throws your lightsaber at a distant target striking for moderate damage and generating 3 focus. Ataru Form While in Ataru form a successful saber hit will trigger a second attack for 25% weapon damage against a second enemy in melee range. This effect can occur once every 3 seconds. Blade Storm Use the force to project a wave of energy towards the target, dealing moderate damage. Valorous Call Increases the critical strike chance of all nearby party members by 10% and the critical strike damage bonus of all party members by 25% for 15 seconds. Strenght of this effect is doubled on the caster. Cyclone Attack Knocks all targets within 8 meters away from the Knight, knocking them down for 4 seconds. Does low damage to all affected enemies. Jedi Knight Game-play
Weapons & Armor
The galaxy has been plagued by war for decades, and despite the Treaty of Coruscant, the Jedi have no delusions about the constant danger. Though traditional Jedi robes range from light cloth to thick leathers, many Jedi Knights have developed along with the growing dangers in the Galaxy and can be seen to wear full suits of heavy plate however still moving as freely almost as if still wearing traditional robes. The Heavy armor provides the Knights with the extra protein to allow them to forgo deflecting blaster fire in order to close the gap between enemies quicker and dive straight into conflicts to bring about a swift end to the fighting.
Combat Tactics
Jedi Knights are the defenders of the Republic whether facing of with a Sith Lord or deflecting barrages of blaster fire to aid allies, The Republics Jedi Knights are a critical factor in the defence of the republics interest. Jedi Knights are trained and taught in the ancient ways of the force passed down through countless generations of Jedi before them, putting the lives of others before there own Jedi Knights really are the white knights of the republic. Jedi Knights wont think twice about leaping into conflict to protect there allies even outmatched a Jedi Knight rushes into battle in heavy armors at one with there light saber showing incredible martial prowess on the field of battle.
Specializations (advanced classes)
Jedi Sentinel
Control and focus are the hallmarks of the Sentinel. Through years of training the Sentinel learns the art of using two Lightsabers simultaneously to create an intricate web of damage that is almost impossible to evade. Manipulating the Force, the Sentinel can see holes in the enemy defense, potential flaws in their own technique and how best to plan for both.
- Dual Wield Saber
- Saber fighting specialist
- Melee DPS
Sentinel Skill Trees
The two Sentinel skill trees are Watchman and Combat. The shared Sentinel and Guardian skill tree is Focus.
- Watchman – The Sentinel masters the Juyo Lightsaber form, making him more dangerous as a fight goes on.
- Combat – Allows the Sentinel to master the Ataru Lightsaber form to rapidly dispatch enemies.
- Focus – Specializes in advanced force techniques and the Shii-Cho lightsaber form.
Jedi Guardian
A wall between the good people of the Republic and their enemies, the Guardian stands firm in the face of overwhelming odds and dares opponents to attack. Perfect concentration and use of the Force allows smooth movement even in heavy armor–making the Guardian a hard target to take down. Leaders on and off the battlefield, Guardians are known for inspiring allies to amazing feats, making them invaluable for conflicts of any size.
- Single Saber / Heavy Armor
- Leadership / Party Buffs
- Tank
Guardian Skill Trees
The two Guardian skill trees are Vigilance and Defense. The shared Guardian and Sentinal skill tree is Focus.
- Vigilance – Orovides greater skill in single-blade offense and the ability to take enemies down quickly.
- Defense – Allows the Guardian to more effectively withstand enemy attacks and protect allies.
- Focus – Specializes in advanced Force techniques and the Shii-Cho lightsaber form.







