Smuggler

SW:TOR Smuggler Class

Smuggler Playable Class

Smuggler Playable Class

Finally, after so many games, the ability to play as Han Solo, or at least a Han Solo type of character, is available. Smugglers are known for being incredibly sneaky and cunning. They can adapt to a situation faster than most other classes, but that’s because they have to. They make enemies faster than any other class. While they rely on sneaking the most, if they are caught doing something illicit, their handing blaster definitely can get their opinion heard and help them to escape.

For a smuggler, it isn’t about heavy armor or any of that; instead, it’s about comfort and speed. If a smuggler can run away from the situation, it is probably better so he can recover. However, he does rely on a strong blaster that can pack a punch. When doing combat as a smuggler, the ultimate goal is to be sneaky and trick the enemy into make a mistake so that the kill can be made. If nothing else, knee him in the balls.

Contents:

  • Species
  • Abilities
  • Gameplay
  • Weapons & Armor
  • Combat Tactics
  • Specializations

    Species

    Smugglers are restricted to five playable races within the old republic, each of which has a distinct look and feel with multiple customization choices available at the character creation screen.

    • Human
    • Zabrak
    • Mirialan
    • Twi’lek
    • Cyborg

    Smuggler Abilities

     

    Starting Abilities

    Name Description
    Flurry of Bolts A flurry of bolts shot from your blaster.
    Take Cover Evasion increase against targets in your cone of cover while taking cover. The smuggler can take cover whenever there are obstacles in range, using the ‘F’ key to find cover points. When the smuggler has targeted an enemy, this extra key press is not needed.
    Burst Fire three powerful blasts at your target.
    Flash Grenade Lob a flash grenade that blinds your target and all nearby targets (within 5m) for 8 seconds. Blindness ends prematurely if an affected target is damaged. Affects a maximum of 6 targets.
    Recuperate Catch your breath, recovering your Health and Energy over 15 seconds. This is only usable out of combat.
    Blaster Whip Strikes the target with your weapon for low(?) kinetic damage
    Quick Shot Strikes the target for low damage
    Lucky Shots Increases the party’s critical hit chance by a small percentage for a certain time

    Smuggler Trainable Abilities

    Name Level Description
    Barrage 4 Spray a wave of bolts towards the target and those nearby dealing heavy damage over 2.5 seconds. Affects a maximum of 5 targets.
    Dirty Kick 4 Deliver a low blow to the target, dealing light damage and stunning it for 5 seconds. Cannot be used while in cover.
    Headshot 6 Fires a shot at the target’s head that deals heavy damage. Only works against a vulnerable (blinded/stunned) target.
    Underworld Medicine 8 Heals a friendly target for a moderate amount.
    Escape 14 Removes the Smuggler from any stun, fear, or movement impairing effects
    Cool Head 18 Keep your cool and regenerate energy over the next 6 seconds.
    Smuggler’s Luck 20 The smuggler’s critical chance is doubled for 15 seconds.
    Surrender 24 The Smuggler pretends to surrender, thereby lowering all aggro.
    Charm 32 Prvoides an increase in presence to the smuggler and group members for 30 minutes
    Covered Escape 36 Snare close range enemies while diving into cover.
    Pacify 40 A surprising shot that does moderate damage and prevents all actions for 4 seconds.
    Hustle 46 Quicken your party’s pace for 15 seconds, increasing movement speed by 50% for all friendly units within 20 meters.

    Smuggler Game-play


    Weapons & Armor

    They don’t wear fancy armor or carry high-powered blaster rifles, but Smugglers are outfitted for action nonetheless. Wearing comfortable, flexible clothing with some custom modifications, Smugglers are able to stay light on their feet and quick on the draw. Usually carrying a fast-firing blaster or two, Smugglers have everything they need to shoot their way out of trouble. Though style is rarely their intent, it seems to come naturally to Smugglers, and their dashing duds generally complement their roguish charm.

    Gunslinger Armor Concept  Smuggler Armor Concept  Smuggler Weapons

    Combat Tactics

    The Smuggler’s approach to fighting is guileful and improvisational. Preferring to tip the odds in their favor from the start, Smugglers often rely on the element of surprise, using stealth and trickery to catch opponents off guard. Despite the sly tactics, they are more than capable of holding their own in a fair fight. Fast on the draw and a crack shot with a blaster, Smugglers tend to shoot first and be the last ones standing.

    Specializations (advanced classes)

    Scoundrel

    Scoundrel Advanced Class

    Scoundrel Advanced Class


    The Scoundrel doesn’t have time for politeness or a fair fight. In addition to his trusty blaster the Scoundrel packs a stealth belt, a scattergun and a med pack–everything he needs to get in, knock the enemy for a loop and get out alive. Being invisible works best, but even when Sith fly through the air waving Lightsabers all they get to do is look surprised as the Scoundrel’s scattergun sends them back the way they came. The Scoundrel always shoots first.

    • Blaster ‘Shot Gun’
    • Stealth / Medicine
    • Burst ranged damage or Healing

    Scoundrel Skill Trees

    1. Sawbones – The Scoundrel patches his allies up using whatever medical supplies he can scrap together.
    2. Scrapper – Focuses on stealth and using the scatter gun to sneak in, take out the enemy and sneak out.
    3. Dirty Fighting – These tactics leave no trick off-the-table and often leave an enemy crippled or bleeding. Shared skill tree.

    Gunslinger

    Gunslinger Advanced Class

    Gunslinger Advanced Class


    Master of the trick shot, the first to dive for cover and willing to take advantage of every opportunity, the Gunslinger and his dual blasters are the perfect team. The Gunslinger can shoot out a man’s legs to keep him from charging, blind him so he can’t get to his weapons or inflict serious injuries for maximum distraction. There’s a right target for ending every disagreement and the Gunslinger knows them like the inside of his ship.

    • Dual Pistols
    • Quickdraw / Fast Attacks
    • Ranged DPS

    Gunslinger Skill Trees

    • Saboteur – Teaches the Gunslinger to use explosive and advanced tech to sustain a longer assault.
    • Sharpshooter – The Gunslinger focuses on precise, high damage attacks from the safety of cover.
    • Dirty Fighting – These tactics leave no trick off-the-table and often leave an enemy crippled of bleeding. Shared skill tree.