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	<title>Gamestrats.com - Star Wars: The Old Republic Online Gaming Community, Guides for PvP, PvE and More! Including Live Streams and Video Guides</title>
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		<title>Matrix Shard Locations For Empire Players</title>
		<link>http://gamestrats.com/matrix-shard-locations-empire-players/</link>
		<comments>http://gamestrats.com/matrix-shard-locations-empire-players/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 10:50:24 +0000</pubDate>
		<dc:creator>Serdra</dc:creator>
				<category><![CDATA[SW:TOR Guides]]></category>

		<guid isPermaLink="false">http://gamestrats.com/?p=1348</guid>
		<description><![CDATA[Matrix shards are dotted around he galaxy and are two of the hidden stat boosting items in the game along with Datacrons, uni like datacrons however Maxtrix shards need to be gathered and then assembled into a customizable item depending on the color combination used, this article details a list of the Empires matrix shard locations for our guide on how to assemble your Matrix Cube along with the relevant combinations check out our Complete Matrix Cube Guide Red Matrix Shards [1] -42, 582 &#8211; Planet: Korriban. Located in the non-instanced group area inside the tomb of Tulak Hord [2] -735, 1702 &#8211; Planet: Hoth. This Datacron is located in the Highmount Ridge area which is South of Leth Outpost. The Datacron is out in the open, nothing special needed to claim it. [3] Planet: Ilum. Above the Republic bunker/base camp, inside of a tent Blue Matrix Shards [1] -10, 322 &#8211; Planet: Hutta. This is inside the Sewer Maintenance Tunnels. Behind the champion boss. [2] -3850, -600 &#8211; Planet: Tatooine. This Datacron is on the top of the sand crawler. You may only access it by taking a ride on the jawa balloon, look around coords -3158, 783 for a partially buried sand crawler, this is where you will get on the jawa baloon. Jump off the baloon when you&#8217;re over the sand crawler with the datacron. The balloon takes roughly an hour to circumvent Tatooine so do this when you have time. [3] Planet: Corellia &#8211; In Labor Valley, far south. Yellow Matrix Shards [1] -189, 1737 &#8211; Planet: Dromund Kaas. At -63, 1693 in The Malignant Bog, there is a path that leads up to the top of the waterfall and the datacron. [2] 1702 3084 &#8211; Planet: Nar Shaddaa. Inside the Network Security room just before the Transit Bridge theres a pile of boxes climb up them to the next level to find a game machine with a datacron in it, use the item gained from the incinerator datacron in the area to open it. [3] Planet: Ilum. Just west of the Imperial base camp, in a house Green Matrix Shards [1] -505, 1989 &#8211; Planet: Balmorra &#8211; This is located in the Neebray Wharehouse &#8211; Lower Level and requires 2 people to access it. The closest flight path is Troida. [2] 1050, 1039 &#8211; Planet: Taris. Abandoned Power Plant: You need 2 people to get this datacron. Below the datacron on the lower area, you will find a platform and a switch at 1053, -182. Stand near the middle of the platform as a second person activates the switch. The interaction launches you to a pipe. Drop down onto the lower skinnier pipe that intersects the pipe you landed on. Follow the pipe to the end, and then jump to the datacron. [3] -1906, -2562 &#8211; Planet: Belsavis. In the tomb area, there should be a lift in a small cave that takes you down to a machine that requires a group of people that...]]></description>
			<content:encoded><![CDATA[<p>Matrix shards are dotted around he galaxy and are two of the hidden stat boosting items in the game along with Datacrons, uni like datacrons however Maxtrix shards need to be gathered and then assembled into a customizable item depending on the color combination used, this article details a list of the Empires matrix shard locations for our guide on how to assemble your Matrix Cube along with the relevant combinations check out our <a title="complete matrix cube assembly guide" href="http://gamestrats.com/complete-matrix-cube-assembly-guide/">Complete Matrix Cube Guide</a><br />
<div class="divider"></div>
<p><strong>Red Matrix Shards</strong></p>
[1] -42, 582 &#8211; Planet: Korriban. Located in the non-instanced group area inside the tomb of Tulak Hord</p>
[2] -735, 1702 &#8211; Planet: Hoth. This Datacron is located in the Highmount Ridge area which is South of Leth Outpost. The Datacron is out in the open, nothing special needed to claim it.</p>
[3] Planet: Ilum. Above the Republic bunker/base camp, inside of a tent<br />
<div class="divider"></div>
<strong>Blue Matrix Shards</strong></p>
[1] -10, 322 &#8211; Planet: Hutta. This is inside the Sewer Maintenance Tunnels. Behind the champion boss.</p>
[2] -3850, -600 &#8211; Planet: Tatooine. This Datacron is on the top of the sand crawler. You may only access it by taking a ride on the jawa balloon, look around coords -3158, 783 for a partially buried sand crawler, this is where you will get on the jawa baloon. Jump off the baloon when you&#8217;re over the sand crawler with the datacron. The balloon takes roughly an hour to circumvent Tatooine so do this when you have time.</p>
[3] Planet: Corellia &#8211; In Labor Valley, far south.</p>
<div class="divider"></div>
<p><strong>Yellow Matrix Shards</strong></p>
[1] -189, 1737 &#8211; Planet: Dromund Kaas. At -63, 1693 in The Malignant Bog, there is a path that leads up to the top of the waterfall and the datacron.</p>
[2] 1702 3084 &#8211; Planet: Nar Shaddaa. Inside the Network Security room just before the Transit Bridge theres a pile of boxes climb up them to the next level to find a game machine with a datacron in it, use the item gained from the incinerator datacron in the area to open it.</p>
[3] Planet: Ilum. Just west of the Imperial base camp, in a house<br />
<div class="divider"></div>
<strong>Green Matrix Shards</strong></p>
[1] -505, 1989 &#8211; Planet: Balmorra &#8211; This is located in the Neebray Wharehouse &#8211; Lower Level and requires 2 people to access it. The closest flight path is Troida.</p>
[2] 1050, 1039 &#8211; Planet: Taris. Abandoned Power Plant: You need 2 people to get this datacron. Below the datacron on the lower area, you will find a platform and a switch at 1053, -182. Stand near the middle of the platform as a second person activates the switch. The interaction launches you to a pipe. Drop down onto the lower skinnier pipe that intersects the pipe you landed on. Follow the pipe to the end, and then jump to the datacron.</p>
[3] -1906, -2562 &#8211; Planet: Belsavis. In the tomb area, there should be a lift in a small cave that takes you down to a machine that requires a group of people that all contain a Rakata Energy Cubes to create a datacon. Known spawn points for Rakata Cubes are: (-2711, 888), (-2789, 956), (-606, 746), there are likely other spawn points as well. At present time, this Datacron is broken and does not give you the promised Matrix Shard.</p>
]]></content:encoded>
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		<item>
		<title>SWTOR Patch Notes 1.0.2c</title>
		<link>http://gamestrats.com/swtor-patch-notes-1-0-2c/</link>
		<comments>http://gamestrats.com/swtor-patch-notes-1-0-2c/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 10:33:29 +0000</pubDate>
		<dc:creator>Serdra</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamestrats.com/?p=1344</guid>
		<description><![CDATA[&#160; General Fixed an exploit that could allow players to receive more items than intended via in-game mail. Resolved an exploit when selling items. Flashpoints and Operations &#160; Karagga&#8217;s Palace Fixed an issue that prevented players from entering the Operation.]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<h2>General</h2>
<ul>
<li>Fixed an exploit that could allow players to receive more items than intended via in-game mail.</li>
<li>Resolved an exploit when selling items.</li>
</ul>
<h2>Flashpoints and Operations</h2>
<p>&nbsp;</p>
<h3><strong>Karagga&#8217;s Palace</strong></h3>
<ul>
<ul>
<li>Fixed an issue that prevented players from entering the Operation.</li>
</ul>
</ul>
]]></content:encoded>
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		<item>
		<title>Complete Matrix Cube Assembly Guide</title>
		<link>http://gamestrats.com/complete-matrix-cube-assembly-guide/</link>
		<comments>http://gamestrats.com/complete-matrix-cube-assembly-guide/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 11:00:48 +0000</pubDate>
		<dc:creator>Serdra</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[SW:TOR Guides]]></category>

		<guid isPermaLink="false">http://gamestrats.com/?p=1328</guid>
		<description><![CDATA[In Star Wars The Old Republic, Matrix Cubes are equip-able items that really start to stand out in end game, they offer extra stats and need to be assembled from gathered matrix shards around the galaxy, this is a time consuming task but well worth it in the end for anybody who is interested in optimizing there character for end game content or just for fun. To find all the datacrons and matrix shards, read our Datacrons and Shards Location Guide &#8211; this article assumes you have already found enough to combine and create your matrix cube. Matrix Cubes Assembly Room Locaitons If you are playing as Empire, you will have to go to Dromund Kass’ Ancient Assembly Chamber this can be found near the dark temple and if you are playing as Republic then you will have to visit Coruscant’s Lost Assembly Vault, the West room in the Jedi Temple is the place you need to visit to craft these cubes. You can see them from the outside as the entrance will have the regular green instance entrance mesh over it. How To Power Matrix Cube You will need to grab a Reconfigured Disassemebler core on Tatooine , which will allow you to power your cube. You can carry only one cube at a time and  You can’t create another one till you have one equipped with you. Where To Store Matrix Cubes You can store them in your cargo hold and then build new ones. You can build up to 4 of the matrix cubes after you have found all the shards which allows you to store and alternate between cubes for multiple specs and roles. Great for PvP, PvE, ealer and Tank /DPS roles. For more help on Star Wars: The Old Republic, read our Crafting Guide, Respec Guide, and Skill Tree Guide. Following are the combinations to make different crystal cubes and their respective advantages: Key Colors: Red (R), Blue (B), Yellow (Y); (Effects) Level 15 RBY (18 Str, 8 End) BYG (11 Str, 14 End) RBG (18 Aim, 8 End) RYG (18 Will, 8 End) RGY (18 Will, 8 End) Level 24 RYY (19 Str, 24 End BYY (19 Aim, 24 End GYY (19 Cun, 24 End RBB (24 End, 19 Will) YBB (19 Str, 24 End) GBB (19 Aim, 24 End) Level 32 YRR 14 Str, 33 End, 8 Acc, 10 Def BRR (33 End, 29 Will) GRR (23 Aim, 26 End, 16 Pow) RGG (26 End, 23 Cun, 16 Crit) YGG (14 Str, 33 End, 8 Acc, 10 Def) BGG (14 Aim, 33 End, 8 Shield, 10 Def) Level 50 (Force Users) YYY (24 Str, 62 End, 26 Def, 24 Surge) GGG (50 Str, 43 End, 18 Crit, 26 Surge) RRR (50 Will, 43 End, 18 Crit, 26 Surge) BBB (50 Aim, 43 End, 26 Acc, 18 Crit) Level 50 (Tech Users) YYY (24 Aim, 62 End, 24 Acc, 26 Def) GGG (50 Str, 43 End, 18 Crit, 26 Surge) RRR (52 End,...]]></description>
			<content:encoded><![CDATA[<p>In Star Wars The Old Republic, Matrix Cubes are equip-able items that really start to stand out in end game, they offer extra stats and need to be assembled from gathered matrix shards around the galaxy, this is a time consuming task but well worth it in the end for anybody who is interested in optimizing there character for end game content or just for fun.<br />
<ins><ins id="aswift_0_anchor"></ins></ins></p>
<p><em>To find all the datacrons and matrix shards, read our Datacrons and Shards Location Guide</em> &#8211; this article assumes you have already found enough to combine and create your matrix cube.</p>
<p><strong>Matrix Cubes Assembly Room Locaitons</strong><br />
If you are playing as Empire, you will have to go to Dromund Kass’ Ancient Assembly Chamber this can be found near the dark temple and if you are playing as Republic then you will have to visit Coruscant’s Lost Assembly Vault, the West room in the Jedi Temple is the place you need to visit to craft these cubes. You can see them from the outside as the entrance will have the regular green instance entrance mesh over it.</p>
<p><strong>How To Power Matrix Cube</strong><br />
You will need to grab a Reconfigured Disassemebler core on Tatooine , which will allow you to power your cube. You can carry only one cube at a time and  You can’t create another one till you have one equipped with you.</p>
<p><strong>Where To Store Matrix Cubes</strong><br />
You can store them in your cargo hold and then build new ones. You can build up to 4 of the matrix cubes after you have found all the shards which allows you to store and alternate between cubes for multiple specs and roles. Great for PvP, PvE, ealer and Tank /DPS roles.</p>
<p><em>For more help on Star Wars: The Old Republic, read our Crafting Guide, Respec Guide, and Skill Tree Guide</em>.</p>
<p>Following are the combinations to make different crystal cubes and their respective advantages:</p>
<blockquote><p><em>Key</em><br />
Colors: Red (R), Blue (B), Yellow (Y); (Effects)</p></blockquote>
<p><strong>Level 15</strong></p>
<ul>
<li>RBY (18 Str, 8 End)</li>
<li>BYG (11 Str, 14 End)</li>
<li>RBG (18 Aim, 8 End)</li>
<li>RYG (18 Will, 8 End)</li>
<li>RGY (18 Will, 8 End)</li>
</ul>
<p><strong>Level 24</strong></p>
<ul>
<li>RYY (19 Str, 24 End</li>
<li>BYY (19 Aim, 24 End</li>
<li>GYY (19 Cun, 24 End</li>
<li>RBB (24 End, 19 Will)</li>
<li>YBB (19 Str, 24 End)</li>
<li>GBB (19 Aim, 24 End)</li>
</ul>
<p><strong>Level 32 </strong></p>
<ul>
<li>YRR 14 Str, 33 End, 8 Acc, 10 Def</li>
<li>BRR (33 End, 29 Will)</li>
<li>GRR (23 Aim, 26 End, 16 Pow)</li>
<li>RGG (26 End, 23 Cun, 16 Crit)</li>
<li>YGG (14 Str, 33 End, 8 Acc, 10 Def)</li>
<li>BGG (14 Aim, 33 End, 8 Shield, 10 Def)</li>
</ul>
<p><strong>Level 50 (Force Users)</strong></p>
<ul>
<li>YYY (24 Str, 62 End, 26 Def, 24 Surge)</li>
<li>GGG (50 Str, 43 End, 18 Crit, 26 Surge)</li>
<li>RRR (50 Will, 43 End, 18 Crit, 26 Surge)</li>
<li>BBB (50 Aim, 43 End, 26 Acc, 18 Crit)</li>
</ul>
<p><strong>Level 50 (Tech Users)</strong></p>
<ul>
<li>YYY (24 Aim, 62 End, 24 Acc, 26 Def)</li>
<li>GGG (50 Str, 43 End, 18 Crit, 26 Surge)</li>
<li>RRR (52 End, 43 Cun, 18 Crit, 24 Surge)</li>
<li>BBB (50 Aim, 43 End, 26 Acc, 18 Crit)</li>
</ul>
<p>After you have assembled these cubes, you will have the option to break them down using the dissembler in the same area. To power it, you are going to need a Reconstructed Disassembler Core which you can buy for 20K from vendors in Tatooine’s Mos Isla or Anchorhead. May the force be with you</p>
]]></content:encoded>
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		<item>
		<title>SWTOR Patch Notes 1.0.2b</title>
		<link>http://gamestrats.com/swtor-patch-notes-1-0-2b/</link>
		<comments>http://gamestrats.com/swtor-patch-notes-1-0-2b/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 10:30:01 +0000</pubDate>
		<dc:creator>Serdra</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamestrats.com/?p=1340</guid>
		<description><![CDATA[&#160; General Fixed an issue that could cause in-game chat channels to stop functioning for some players. Classes and Combat &#160; Bug Fixes Social emotes (like /getdown) can no longer interfere with combat.]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<h2>General</h2>
<ul>
<li>Fixed an issue that could cause in-game chat channels to stop functioning for some players.</li>
</ul>
<h2>Classes and Combat</h2>
<p>&nbsp;</p>
<h3><strong>Bug Fixes</strong></h3>
<ul>
<ul>
<li>Social emotes (like /getdown) can no longer interfere with combat.</li>
</ul>
</ul>
]]></content:encoded>
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		<item>
		<title>SWTOR Patch Notes 1.0.2a</title>
		<link>http://gamestrats.com/swtor-patch-notes-1-0-2a/</link>
		<comments>http://gamestrats.com/swtor-patch-notes-1-0-2a/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 14:12:48 +0000</pubDate>
		<dc:creator>Serdra</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamestrats.com/?p=1337</guid>
		<description><![CDATA[General Fixed an issue that could cause players to crash to desktop after selecting a character.]]></description>
			<content:encoded><![CDATA[<h2>General</h2>
<ul>
<li>Fixed an issue that could cause players to crash to desktop after selecting a character.</li>
</ul>
]]></content:encoded>
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		<title>SWTOR Patch 1.0.2</title>
		<link>http://gamestrats.com/swtor-patch-1-0-2/</link>
		<comments>http://gamestrats.com/swtor-patch-1-0-2/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 10:10:22 +0000</pubDate>
		<dc:creator>Serdra</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamestrats.com/?p=1333</guid>
		<description><![CDATA[General Guilds that are currently leaderless will have an Officer chosen and promoted to Guild Leader. Classes and Combat &#160; Sith Inquisitor The Darth title is now properly granted to Sith Inquisitors. &#160; Bug Fixes Corrected an issue that could prevent players from taking cover when targeting large NPCs. Fixed a bug that caused some abilities with activation times to be interrupted when used from cover. Crew Skills &#160; Gathering Removed some high-level harvesting nodes from Tatooine, Corellia, and Ilum. Flashpoints and Operations &#160; Flashpoints &#160; Cademimu General Ortol can no longer be pulled out of his room. &#160; Maelstrom Prison Corrected an issue that could cause Kilran to behave incorrectly when defeated in cover. &#160; Taral V General Edikar now has the correct loot in Hard Mode and no longer enrages in Normal Mode. &#160; Operations &#160; Eternity Vault Gharj can no longer be pulled out of his encounter room. &#160; Bug Fixes Fixed an issue that could cause choosing Nightmare Mode to not set enemies to Nightmare difficulty. Items &#160; General PvP lockboxes now cost 70 commendations, contain more consumables, and always contain an item. &#160; Bug Fixes Corrected several PvP items that were Bind on Equip. They are now Bind on Pickup. PvP vendors on Capital Planets now offer the correct PvP items. Commendations received via in-game mail are now correctly added to the Currency tab. Missions and NPCs &#160; Missions &#160; Imperial Number One with a Bullet: Players who choose dark side options now correctly receive the mission First Strike after completing this mission. First Strike: Players who did not receive this mission will now receive it upon entering their personal starships. &#160; Republic Death Cloud: Players can now complete the &#8220;Toxic Waste&#8221; bonus objective regardless of how quickly they complete this mission. &#160; Bug Fixes Corrected mission steps on several planets that could cause client instability. Fixed issues with some missions that could prevent pending rewards from being accepted. Space Combat &#160; Bug Fixes Fixed an issue that caused a client crash if a space station was destroyed in Space Combat. UI &#160; Maps Group members no longer appear on all planets on the Galaxy Map. Corrected an issue that could cause map notes to disappear after logging out and back into the game. Corrected some map notes that referenced the incorrect map. Updated map notes for &#8220;travel to planet&#8221; steps in class missions on Nar Shaddaa, Hoth, and Belsavis to indicate the planet&#8217;s space station. &#160; Bug Fixes Group members outside of a player&#8217;s phase are no longer prompted to roll on items. The In-Game Customer Service Portal no longer appears to hang while the &#8220;updating&#8221; message is displayed. The &#8220;Show Sith Corruption&#8221; option no longer toggles off when transitioning between areas. &#160; Miscellaneous Bug Fixes Taxi rides are no longer occasionally interrupted, causing the player to be dropped from the taxi. Using the /dismiss command now correctly dismisses a vanity pet. Corrected some issues that could cause players to become stuck on the...]]></description>
			<content:encoded><![CDATA[<h1>General</h1>
<ul>
<li>Guilds that are currently leaderless will have an Officer chosen and promoted to Guild Leader.</li>
</ul>
<h1>Classes and Combat</h1>
<p>&nbsp;</p>
<h2><strong>Sith Inquisitor</strong></h2>
<ul>
<ul>
<ul>
<li>The Darth title is now properly granted to Sith Inquisitors.</li>
</ul>
</ul>
</ul>
<p>&nbsp;</p>
<h2><strong>Bug Fixes</strong></h2>
<ul>
<ul>
<li>Corrected an issue that could prevent players from taking cover when targeting large NPCs.</li>
<li>Fixed a bug that caused some abilities with activation times to be interrupted when used from cover.</li>
</ul>
</ul>
<h1>Crew Skills</h1>
<p>&nbsp;</p>
<h2><strong>Gathering</strong></h2>
<ul>
<ul>
<li>Removed some high-level harvesting nodes from Tatooine, Corellia, and Ilum.</li>
</ul>
</ul>
<h1>Flashpoints and Operations</h1>
<p>&nbsp;</p>
<h2><strong>Flashpoints</strong></h2>
<p>&nbsp;</p>
<h3><strong><em>Cademimu</em></strong></h3>
<ul>
<ul>
<ul>
<ul>
<li>General Ortol can no longer be pulled out of his room.</li>
</ul>
</ul>
</ul>
</ul>
<p>&nbsp;</p>
<h3><strong><em>Maelstrom Prison</em></strong></h3>
<ul>
<ul>
<ul>
<ul>
<li>Corrected an issue that could cause Kilran to behave incorrectly when defeated in cover.</li>
</ul>
</ul>
</ul>
</ul>
<p>&nbsp;</p>
<h3><strong><em>Taral V</em></strong></h3>
<ul>
<ul>
<ul>
<ul>
<li>General Edikar now has the correct loot in Hard Mode and no longer enrages in Normal Mode.</li>
</ul>
</ul>
</ul>
</ul>
<p>&nbsp;</p>
<h2><strong>Operations</strong></h2>
<p>&nbsp;</p>
<h3><strong><em>Eternity Vault</em></strong></h3>
<ul>
<ul>
<ul>
<ul>
<li>Gharj can no longer be pulled out of his encounter room.</li>
</ul>
</ul>
</ul>
</ul>
<p>&nbsp;</p>
<h2><strong>Bug Fixes</strong></h2>
<ul>
<ul>
<li>Fixed an issue that could cause choosing Nightmare Mode to not set enemies to Nightmare difficulty.</li>
</ul>
</ul>
<h1>Items</h1>
<p>&nbsp;</p>
<h2><strong>General</strong></h2>
<ul>
<ul>
<ul>
<li>PvP lockboxes now cost 70 commendations, contain more consumables, and always contain an item.</li>
</ul>
</ul>
</ul>
<p>&nbsp;</p>
<h2><strong>Bug Fixes</strong></h2>
<ul>
<ul>
<li>Corrected several PvP items that were Bind on Equip. They are now Bind on Pickup.</li>
<li>PvP vendors on Capital Planets now offer the correct PvP items.</li>
<li>Commendations received via in-game mail are now correctly added to the Currency tab.</li>
</ul>
</ul>
<h1>Missions and NPCs</h1>
<p>&nbsp;</p>
<h2><strong>Missions</strong></h2>
<p>&nbsp;</p>
<h3><strong><em>Imperial</em></strong></h3>
<ul>
<ul>
<ul>
<ul>
<li>Number One with a Bullet: Players who choose dark side options now correctly receive the mission First Strike after completing this mission.</li>
<li>First Strike: Players who did not receive this mission will now receive it upon entering their personal starships.</li>
</ul>
</ul>
</ul>
</ul>
<p>&nbsp;</p>
<h3><strong><em>Republic</em></strong></h3>
<ul>
<ul>
<ul>
<ul>
<li>Death Cloud: Players can now complete the &#8220;Toxic Waste&#8221; bonus objective regardless of how quickly they complete this mission.</li>
</ul>
</ul>
</ul>
</ul>
<p>&nbsp;</p>
<h3><strong><em>Bug Fixes</em></strong></h3>
<ul>
<ul>
<ul>
<li>Corrected mission steps on several planets that could cause client instability.</li>
<li>Fixed issues with some missions that could prevent pending rewards from being accepted.</li>
</ul>
</ul>
</ul>
<h1>Space Combat</h1>
<p>&nbsp;</p>
<h2><strong>Bug Fixes</strong></h2>
<ul>
<ul>
<li>Fixed an issue that caused a client crash if a space station was destroyed in Space Combat.</li>
</ul>
</ul>
<h1>UI</h1>
<p>&nbsp;</p>
<h2><strong>Maps</strong></h2>
<ul>
<ul>
<ul>
<li>Group members no longer appear on all planets on the Galaxy Map.</li>
<li>Corrected an issue that could cause map notes to disappear after logging out and back into the game.</li>
<li>Corrected some map notes that referenced the incorrect map.</li>
<li>Updated map notes for &#8220;travel to planet&#8221; steps in class missions on Nar Shaddaa, Hoth, and Belsavis to indicate the planet&#8217;s space station.</li>
</ul>
</ul>
</ul>
<p>&nbsp;</p>
<h2><strong>Bug Fixes</strong></h2>
<ul>
<ul>
<li>Group members outside of a player&#8217;s phase are no longer prompted to roll on items.</li>
<li>The In-Game Customer Service Portal no longer appears to hang while the &#8220;updating&#8221; message is displayed.</li>
<li>The &#8220;Show Sith Corruption&#8221; option no longer toggles off when transitioning between areas.</li>
</ul>
</ul>
<p>&nbsp;</p>
<h1>Miscellaneous Bug Fixes</h1>
<ul>
<li>Taxi rides are no longer occasionally interrupted, causing the player to be dropped from the taxi.</li>
<li>Using the /dismiss command now correctly dismisses a vanity pet.</li>
<li>Corrected some issues that could cause players to become stuck on the loading screen when logging into a character.</li>
<li>Players can now use emotes while riding a vehicle.</li>
<li>Fixed a bug that prevented some text-only mail messages from being received.</li>
<li>Upon a new installation and first launch of the game, settings files and in-game graphics preferences are now consistent with each other.</li>
<li>Being in Do Not Disturb mode no longer prevents characters from being logged out for being away.</li>
<li>Corrected an issue that caused poor performance on some machines in indoor areas with shadows enabled.</li>
<li>Fixed an issue that could prevent players from being logged out for inactivity.</li>
</ul>
]]></content:encoded>
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		<title>SWTOR PvP Gear Guide</title>
		<link>http://gamestrats.com/swtor-pvp-gear-guide/</link>
		<comments>http://gamestrats.com/swtor-pvp-gear-guide/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 13:08:54 +0000</pubDate>
		<dc:creator>Serdra</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[SW:TOR Guides]]></category>
		<category><![CDATA[SW:TOR PvP Guides]]></category>

		<guid isPermaLink="false">http://gamestrats.com/?p=1287</guid>
		<description><![CDATA[Welcome to this quick guide to PvP gear in SW:TOR, allot of people have been asking for information on this topic, i did take us a little while to get our heads around the sheer amount of RNG in the PvP gearing system but once you get past it then all you can do is go with the flow. I&#8217;ve tried to cover every step in the gearing process below but if you think something is missing drop me a comment and ill sort out any changes. First off a few commonly asked questions are posted below: Q: Do the Sets have bonuses for multiple pieces being used? A: YES the sets do have set bonuses. You can’t see them in-game unless you attain a piece of the set which is annoying when deciding which to run with. There is a bonus for both the two and four set pieces and you can stack multiple two set bonuses from different sets which could prove useful for some classes, haven&#8217;t looked into this yet though. Q: Does using an upgraded/downgraded item remove my set bonus? A: Thankfully not no, all of the different tiers of the PvP gear share the same set bonus making upgrading gear or using a lesser item completely viable. I presume this was implemented due to the way gear is obtained through RNG and commendations making it hard to obtain a matching set until you have full Battlemasters. Q: Where do i buy the PvP Gear From? A: The vendors to buy the items are located at your faction’s respective hub (Republic Fleet/Imperial Fleet). They are across from the class trainers and have relevant symbols above them. Just take a look around and you&#8217;ll see them. Gearing for PvP in TOR is quite a different affair to any other MMO in the market at the moment, allot of gearing comes down to RNG luck as your going to be buying bags and getting either a piece of gear by way of a tradable item or some commendations which can then be turned in at relative amounts to purchase a desired item. For each epic PvP tier besides the first tier (Centurion), you have the choice of buying the items with commendations (Champion Commendations) or with tokens (Unassembled Champion Frontline Force Mainhand Weapon) Unassembled Centurions items do not drop from bags, these pieces are only obtainable through trading in Centurion commendations, this acts as a sort of baseline set of gear by which you use commendations you were given from bags should you be unlucky enough to not receive a Champions item. The unassembled pieces you get are completely random and you can get duplicates which is part and parcel of the systems annoyance especially if your looking to gear fast.  However with the unassembled pieces you get to pick what item to buy that corresponds to the piece you get at least were not stuck with un wanted set items that will never get used. A big...]]></description>
			<content:encoded><![CDATA[<p>Welcome to this quick guide to PvP gear in SW:TOR, allot of people have been asking for information on this topic, i did take us a little while to get our heads around the sheer amount of RNG in the PvP gearing system but once you get past it then all you can do is go with the flow.</p>
<p>I&#8217;ve tried to cover every step in the gearing process below but if you think something is missing drop me a comment and ill sort out any changes.</p>
<p>First off a few commonly asked questions are posted below:</p>
<p><strong>Q:</strong> Do the Sets have bonuses for multiple pieces being used?</p>
<p><strong>A:</strong> YES the sets do have set bonuses. You can’t see them in-game unless you attain a piece of the set which is annoying when deciding which to run with. There is a bonus for both the two and four set pieces and you can stack multiple two set bonuses from different sets which could prove useful for some classes, haven&#8217;t looked into this yet though.</p>
<div><strong>Q:</strong> Does using an upgraded/downgraded item remove my set bonus?</div>
<div><strong>A:</strong> Thankfully not no, all of the different tiers of the PvP gear share the same set bonus making upgrading gear or using a lesser item completely viable. I presume this was implemented due to the way gear is obtained through RNG and commendations making it hard to obtain a matching set until you have full Battlemasters.</div>
<div><strong>Q:</strong> Where do i buy the PvP Gear From?</div>
<div>
<p><strong>A:</strong> The vendors to buy the items are located at your faction’s respective hub (Republic Fleet/Imperial Fleet). They are across from the class trainers and have relevant symbols above them. Just take a look around and you&#8217;ll see them.</p>
<div class="divider"></div>
<p>Gearing for PvP in TOR is quite a different affair to any other MMO in the market at the moment, allot of gearing comes down to RNG luck as your going to be buying bags and getting either a piece of gear by way of a tradable item or some commendations which can then be turned in at relative amounts to purchase a desired item.</p>
<ul>
<li>For each epic PvP tier besides the first tier (Centurion), you have the choice of buying the items with commendations (<a href="http://www.torhead.com/item/9flKI71">Champion Commendations</a>) or with tokens (<a href="http://www.torhead.com/item/9qAg1y5">Unassembled Champion Frontline Force Mainhand Weapon</a>)</li>
<li>Unassembled Centurions items do not drop from bags, these pieces are only obtainable through trading in Centurion commendations, this acts as a sort of baseline set of gear by which you use commendations you were given from bags should you be unlucky enough to not receive a Champions item.</li>
<li>The unassembled pieces you get are completely random and you can get duplicates which is part and parcel of the systems annoyance especially if your looking to gear fast.  However with the unassembled pieces you get to pick what item to buy that corresponds to the piece you get at least were not stuck with un wanted set items that will never get used. A big thing to remember when getting duplicates is you can STRIP ITEM MODS from duplicates and use them in moddable orange gear for PvP if you lack that slot the mods are 2 tiers higher than crafted epics and equate to lvl 52 item mods. Worth it when RNG sucks.</li>
<li>The gear bags are unique, meaning you can only have one in your inventory at a time. Save up before 50 and grab one ready to open as you  ding, also worthc apping merc commendations prior to 50. You can buy the Champion Gear Bags before level 50, but you cannot open them until you are level 50. They are also unique so you can only hold onto one at a time.</li>
<li>The bags either give you 3 commendations from the previous tier, or 1 commendation from the previous tier and an unassembled item equal to the tier of the b</li>
<li>It costs 200 Warzone Commendationsand 200 Mercenary Commendations to buy a Champion Gear Bag from the PvP vendor (located in the fleet hub, next to the PvP terminals)</li>
<li>You also get the boxes from Warzone Dailies/Weeklies and Ilum Dailies/Weeklies &#8211; These can seriously speed up your gearing and hinder you if not done weekly and daily each daily provides one bag equivalent to farming 800 WZ commendations and each weekly gives multiple bags.</li>
</ul>
<p>&nbsp;</p>
<p><a href="http://www.torhead.com/item/Gdl0Eh">Battlemaster Gear Bags</a> Are needed for the top tier of PvP gear and con ONLY be obtained through dailies including the Warzone and Ilum Dailies/Weeklies. You can’t use them unless you are valor 60. You cannot buy these like you can the champion gear bags which slows the grind for end game gear considerably however after rank 60 its worth reverting your daily/weekly rewards to these as they drop centurion commendations</p>
<div class="divider"></div>
<p>Ok so i&#8217;ve done a few characters to 50 now and Ive refined an approach that i feel works well for me personally as a PvPer and Raid leader in PvE where i can utilize PvP gear to get a nice edge on the gearing curve.</p>
<p>This assumes that you are already  level 50 &#8211; You should already have 1,000 mercenary commendations and 1000 warzone commendations along with 1 epic bag stored. This allows you to open 6 Bags as soon as you hit 50, which will give you gear or if your really unlucky 18 commendations.If you find yourself capping commendations too often and you bought your 20 oranges and 40 oranges as you leveled then you can work on the 50 blue set found in the first joint planet you goto after exiting the starting areas.</p>
<p>After 50 it&#8217;s relatively simple &#8211; make sure to grab your dailies and weeklies then start farming you need exactly 800 warzone commendations to trade in for enough merc to retain 200 wz and buy a bag. This is the farm process.</p>
<p><a href="http://www.torhead.com/item/2eRE78r">Centurion Commendations </a>are going to be a consolation prize for a long time if your RNG goes bad but don&#8217;t fret keep saving and i&#8217;d advise against spending them until you have got a fair few peices of PvP gear because you want to limit the duplicates you get to RNG item drops rather than buying a piece only to have it drop immediately from your next bag and be replaced.<a href="http://www.torhead.com/item/2eRE78r"><br />
</a></p>
<p>This pretty much amounts to the PvP grind, people have complained that it takes a long long time to gear but in reality it doesn&#8217;t take as long as you might think. Gearing SW:TOR is on par with most MMORPG games i&#8217;ve played and i think its the RNG factor that adds allot of un wanted stress when trying to fill the last slot and the fact you cant really pick and choose can be annoying at times.</p>
<p style="text-align: right;"> - Some original information take from Nyans PvP Gear Guide on Guard-this.com</p>
</div>
]]></content:encoded>
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		<title>SWTOR Displayable Titles</title>
		<link>http://gamestrats.com/swtortitles/</link>
		<comments>http://gamestrats.com/swtortitles/#comments</comments>
		<pubDate>Wed, 28 Dec 2011 13:37:34 +0000</pubDate>
		<dc:creator>Serdra</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[SW:TOR Guides]]></category>

		<guid isPermaLink="false">http://gamestrats.com/?p=1280</guid>
		<description><![CDATA[Titles in any MMO are often considered a status symbol, gained through achieving specific goals in PvP or PvE, The Old Republic is no different in this regard and there are a multitude of displayable titles for you to enjoy. These titles can be obtained throughout your story arc, through PvE achivements such as incr4easingg your social rank, PvP through valor ranks and also through your alignement be it good or evil. PVP PvP titles are earned by advancing your Valor Rank through the Warzones in TOR. You earn valor by participating in these Warzones regardless of winning or losing, however obviously wins produce more valor. You can also participate in open world PvP at Ilum for a stacking buff that will increase the amount of Valor xp your earn in Warzones. The valor system has 100 ranks that you progress through and every ten ranks you earn a new title. Skirmisher – Valor Rank 10 Duelist – Valor Rank 20 Gladiator – Valor Rank 30 Centurion – Valor Rank 40 Champion – Valor Rank 50 Battlemaster – Valor Rank 60 War Hero – Valor Rank 70 Conquorer – Valor Rank 80 Warlord – Valor Rank 90 Elite Warlord – Valor Rank 100 We we&#8217;re all hoping for something different for rank 100 Elite Warlord seems a little lackluster and we all agreed something along the lines of Grand Master would have been a little more appealing, however im sure bioware will introduce more appealing ranks along with ranked PvP in the future. Alignment Alignment titles are the titles that a character earns as the progress through the Light and Dark tiers through acquisition of Light Side and Dark Side points, which can be gained through dialogue choices during quests and also through Diplomacy Missions for characters that take the Diplomacy Crew Skill. Your alignment is not limited by your faction choice, you can choose to be an Empire player with a Light Side alignment or a Republic player with a Dark Side alignment if you choose. Your Alignment is the summation of your total points so theoretically you could gather Light Side points to the maximum tier during your leveling experience to earn those titles, then turn around and farm Dark Side points until you had digressed through the Light Side alignment and progressed fully in the Dark alignment earning those titles as well. Light Side Respectable – Tier 1 Upstanding – Tier 2 Honorable – Tier 3 Pure – Tier 4 Benevolent – Tier 5 &#160; Dark Side Vicious – Tier 1 Sinister – Tier 2 Destructive – Tier 3 Loathsome – Tier 4 Malevolent – Tier 5 Social Rank Your social rank is determined by the amount of social points your character has acquired. Bioware is attempting to encourage group play so social points are earned by grouping and questing with others during the conversation when you win conversation rolls. Friendly – Tier 1 Outgoing – Tier 2 Coordinator – Tier 3 Party Time – Tier 4...]]></description>
			<content:encoded><![CDATA[<p>Titles in any MMO are often considered a status symbol, gained through achieving specific goals in PvP or PvE, The Old Republic is no different in this regard and there are a multitude of displayable titles for you to enjoy.</p>
<p>These titles can be obtained throughout your story arc, through PvE achivements such as incr4easingg your social rank, PvP through valor ranks and also through your alignement be it good or evil.</p>
<p><strong>PVP</strong></p>
<p>PvP titles are earned by advancing your Valor Rank through the Warzones in TOR. You earn valor by participating in these Warzones regardless of winning or losing, however obviously wins produce more valor. You can also participate in open world PvP at Ilum for a stacking buff that will increase the amount of Valor xp your earn in Warzones. The valor system has 100 ranks that you progress through and every ten ranks you earn a new title.</p>
<p>Skirmisher – Valor Rank 10</p>
<p>Duelist – Valor Rank 20</p>
<p>Gladiator – Valor Rank 30</p>
<p>Centurion – Valor Rank 40</p>
<p>Champion – Valor Rank 50</p>
<p>Battlemaster – Valor Rank 60</p>
<p>War Hero – Valor Rank 70</p>
<p>Conquorer – Valor Rank 80</p>
<p>Warlord – Valor Rank 90</p>
<p>Elite Warlord – Valor Rank 100</p>
<p>We we&#8217;re all hoping for something different for rank 100 Elite Warlord seems a little lackluster and we all agreed something along the lines of Grand Master would have been a little more appealing, however im sure bioware will introduce more appealing ranks along with ranked PvP in the future.</p>
<div><div class="divider"></div></div>
<p><strong>Alignment</strong></p>
<p>Alignment titles are the titles that a character earns as the progress through the Light and Dark tiers through acquisition of Light Side and Dark Side points, which can be gained through dialogue choices during quests and also through Diplomacy Missions for characters that take the Diplomacy Crew Skill. Your alignment is not limited by your faction choice, you can choose to be an Empire player with a Light Side alignment or a Republic player with a Dark Side alignment if you choose.</p>
<p>Your Alignment is the summation of your total points so theoretically you could gather Light Side points to the maximum tier during your leveling experience to earn those titles, then turn around and farm Dark Side points until you had digressed through the Light Side alignment and progressed fully in the Dark alignment earning those titles as well.</p>
<p><strong>Light Side<br />
</strong></p>
<p>Respectable – Tier 1</p>
<p>Upstanding – Tier 2</p>
<p>Honorable – Tier 3</p>
<p>Pure – Tier 4</p>
<p>Benevolent – Tier 5</p>
<p>&nbsp;</p>
<p><strong>Dark Side<br />
</strong></p>
<p>Vicious – Tier 1</p>
<p>Sinister – Tier 2</p>
<p>Destructive – Tier 3</p>
<p>Loathsome – Tier 4</p>
<p>Malevolent – Tier 5</p>
<div class="divider"></div>
<p><strong>Social Rank<br />
</strong></p>
<p>Your social rank is determined by the amount of social points your character has acquired. Bioware is attempting to encourage group play so social points are earned by grouping and questing with others during the conversation when you win conversation rolls.<strong><br />
</strong></p>
<p>Friendly – Tier 1</p>
<p>Outgoing – Tier 2</p>
<p>Coordinator – Tier 3</p>
<p>Party Time – Tier 4</p>
<p>Guide – Tier 5</p>
<p>Chatterbox – Tier 6</p>
<p>Extrovert – Tier 7</p>
<p>Charismatic – Tier 8</p>
<p>Leader – Tier 9</p>
<p>Big Time – Tier 10</p>
]]></content:encoded>
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		<title>SWTOR Patch 1.0.1</title>
		<link>http://gamestrats.com/swtorpatchnotes101/</link>
		<comments>http://gamestrats.com/swtorpatchnotes101/#comments</comments>
		<pubDate>Tue, 27 Dec 2011 15:55:58 +0000</pubDate>
		<dc:creator>Serdra</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamestrats.com/?p=1265</guid>
		<description><![CDATA[1.0.1 Patch Notes 12/27/2011 Classes and Combat Combat Bug Fixes Fixed a bug that could cause the global cooldown to display incorrectly in the UI. Abilities that require Companion Characters now always correctly require a companion. NPCs no longer attempt to engage vanity pets in combat. Imperial Agent Operative The tooltip for Acid Blade now displays the correct information. Companion Characters Companions Kira Carson Fixed an issue that could cause Kira&#8217;s affection progression to become blocked. Bug Fixes Companion Character dialogue now plays at the correct volume. Crew Skills Gathering Skills Slicing Rewards from Slicing have been reduced to bring them into balance with other skills. Adjusted incorrect values for medium slicing boxes. Bug Fixes Corrected an issue that could cause some gathering nodes to appear as unharvestable. Flashpoints and Operations Flashpoints Mandalorian Raiders Crowd control immunity has been removed from several members of the Enemy Boarding Party. Colicoid War Game An issue that prevented some players from mounting turrets in this Flashpoint has been corrected. The Red Reaper Darth Ikoral now uses his abilities correctly. Directive 7 Mentor now resets correctly if he defeats the player group. Bug Fixes All players in a group who have a daily Flashpoint mission now get credit for completing that Flashpoint. Operations Eternity Vault Fixed an issue that could cause players to instantly die when affected by Soa&#8217;s knockback. Turrets in Normal Mode no longer behave as turrets from Hard Mode. Players are now able to properly obtain loot from chests. The Ancient Pylons now spawn enemies at the correct intervals. Karagga&#8217;s Palace Players no longer need to reset this Operation if they do not defeat Bonethrasher. Corrected an issue that caused some players to become stuck at the throne room door. Items Bug Fixes PvP lockboxes can no longer be sold for credits. Fixed incorrect item rewards from PvP leveling lockboxes. Missions and NPCs Missions Imperial A New Master: Defeating Teeno no longer causes him to surrender on top of Phyne, making him difficult to interact with. General Faraire: All of Khourlet&#8217;s Elite Guards are now accessible by the player. Bug Fixes Fixed a mission-related issue that could cause poor performance and client crashes on Taris for some players. NPCs Bug Fixes Corrected several instances of non-interactive NPCs appearing and disappearing from the player&#8217;s view. PvP Warzones General Rewards for winning Warzones have been increased. Warzone completion rewards have been decreased. Bug Fixes Voidstar Corrected an issue that could prevent some players from entering the Voidstar. Made adjustments to prevent attacking players from reaching the doors in the reactor core before bridges are extended. UI Bug Fixes Fixed a bug that could prevent players from accepting pending mission rewards. Targeting a friendly player no longer occasionally displays incorrect text for the character&#8217;s name. Corrected an issue that could cause some auction expirations to behave incorrectly. The splash screen no longer displays longer than the &#8220;accept changes&#8221; dialogue when changing resolutions on some computers. Master Looter now works correctly for items being looted...]]></description>
			<content:encoded><![CDATA[<div>
<div>
<div id="contentWrap">
<div id="contentPad">
<h1><span style="text-decoration: underline;">1.0.1 Patch Notes 12/27/2011</span></h1>
<div class="divider"></div>
<h1>Classes and Combat</h1>
<p><strong>Combat Bug Fixes</strong></p>
<ul>
<ul>
<ul>
<li>Fixed a bug that could cause the global cooldown to display incorrectly in the UI.</li>
<li>Abilities that require Companion Characters now always correctly require a companion.</li>
<li>NPCs no longer attempt to engage vanity pets in combat.</li>
</ul>
</ul>
</ul>
<h2><strong>Imperial Agent</strong></h2>
<p><strong><em>Operative</em></strong></p>
<ul>
<ul>
<ul>
<li>The tooltip for Acid Blade now displays the correct information.</li>
</ul>
</ul>
</ul>
<div class="divider"></div>
<h1>Companion Characters</h1>
<h2><strong>Companions</strong></h2>
<p><strong><em>Kira Carson</em></strong></p>
<ul>
<ul>
<ul>
<ul>
<li>Fixed an issue that could cause Kira&#8217;s affection progression to become blocked.</li>
</ul>
</ul>
</ul>
</ul>
<h2><strong>Bug Fixes</strong></h2>
<ul>
<ul>
<li>Companion Character dialogue now plays at the correct volume.</li>
</ul>
</ul>
<div class="divider"></div>
<h1>Crew Skills</h1>
<h2><strong>Gathering Skills</strong></h2>
<p><strong><em>Slicing</em></strong></p>
<ul>
<ul>
<ul>
<ul>
<li>Rewards from Slicing have been reduced to bring them into balance with other skills.</li>
<li>Adjusted incorrect values for medium slicing boxes.</li>
</ul>
</ul>
</ul>
</ul>
<p><strong>Bug Fixes</strong></p>
<ul>
<ul>
<li>Corrected an issue that could cause some gathering nodes to appear as unharvestable.</li>
</ul>
</ul>
<div class="divider"></div>
<h1>Flashpoints and Operations</h1>
<h2><strong>Flashpoints</strong></h2>
<p><strong><em>Mandalorian Raiders</em></strong></p>
<ul>
<ul>
<ul>
<ul>
<li>Crowd control immunity has been removed from several members of the Enemy Boarding Party.</li>
</ul>
</ul>
</ul>
</ul>
<p><strong><em>Colicoid War Game</em></strong></p>
<ul>
<ul>
<ul>
<ul>
<li>An issue that prevented some players from mounting turrets in this Flashpoint has been corrected.</li>
</ul>
</ul>
</ul>
</ul>
<p><strong><em>The Red Reaper</em></strong></p>
<ul>
<ul>
<ul>
<ul>
<li>Darth Ikoral now uses his abilities correctly.</li>
</ul>
</ul>
</ul>
</ul>
<p><strong><em>Directive 7</em></strong></p>
<ul>
<ul>
<ul>
<ul>
<li>Mentor now resets correctly if he defeats the player group.</li>
</ul>
</ul>
</ul>
</ul>
<p><strong><em>Bug Fixes</em></strong></p>
<ul>
<ul>
<ul>
<ul>
<li>All players in a group who have a daily Flashpoint mission now get credit for completing that Flashpoint.</li>
</ul>
</ul>
</ul>
</ul>
<h2><strong>Operations</strong></h2>
<p><strong><em>Eternity Vault</em></strong></p>
<ul>
<ul>
<ul>
<ul>
<li>Fixed an issue that could cause players to instantly die when affected by Soa&#8217;s knockback.</li>
<li>Turrets in Normal Mode no longer behave as turrets from Hard Mode.</li>
<li>Players are now able to properly obtain loot from chests.</li>
<li>The Ancient Pylons now spawn enemies at the correct intervals.</li>
</ul>
</ul>
</ul>
</ul>
<p><strong><em>Karagga&#8217;s Palace</em></strong></p>
<ul>
<ul>
<ul>
<li>Players no longer need to reset this Operation if they do not defeat Bonethrasher.</li>
<li>Corrected an issue that caused some players to become stuck at the throne room door.</li>
</ul>
</ul>
</ul>
<div class="divider"></div>
<h1>Items</h1>
<p><strong>Bug Fixes</strong></p>
<ul>
<ul>
<li>PvP lockboxes can no longer be sold for credits.</li>
<li>Fixed incorrect item rewards from PvP leveling lockboxes.</li>
</ul>
</ul>
<div class="divider"></div>
<h1>Missions and NPCs</h1>
<h2><strong>Missions</strong></h2>
<p><strong><em>Imperial</em></strong></p>
<ul>
<ul>
<ul>
<ul>
<li>A New Master: Defeating Teeno no longer causes him to surrender on top of Phyne, making him difficult to interact with.</li>
<li>General Faraire: All of Khourlet&#8217;s Elite Guards are now accessible by the player.</li>
</ul>
</ul>
</ul>
</ul>
<p><strong><em>Bug Fixes</em></strong></p>
<ul>
<ul>
<ul>
<ul>
<li>Fixed a mission-related issue that could cause poor performance and client crashes on Taris for some players.</li>
</ul>
</ul>
</ul>
</ul>
<h2><strong>NPCs</strong></h2>
<p><em><strong>Bug Fixes</strong></em></p>
<ul>
<ul>
<ul>
<li>Corrected several instances of non-interactive NPCs appearing and disappearing from the player&#8217;s view.</li>
</ul>
</ul>
</ul>
<div class="divider"></div>
<h1>PvP</h1>
<h2><strong>Warzones</strong></h2>
<p><em><strong>General</strong></em></p>
<ul>
<ul>
<ul>
<ul>
<li>Rewards for winning Warzones have been increased.</li>
<li>Warzone completion rewards have been decreased.</li>
</ul>
</ul>
</ul>
</ul>
<h2><strong>Bug Fixes</strong></h2>
<p><strong><em>Voidstar</em></strong></p>
<ul>
<ul>
<ul>
<li>Corrected an issue that could prevent some players from entering the Voidstar.</li>
<li>Made adjustments to prevent attacking players from reaching the doors in the reactor core before bridges are extended.</li>
</ul>
</ul>
</ul>
<div class="divider"></div>
<h1>UI</h1>
<p><strong>Bug Fixes</strong></p>
<ul>
<ul>
<li>Fixed a bug that could prevent players from accepting pending mission rewards.</li>
<li>Targeting a friendly player no longer occasionally displays incorrect text for the character&#8217;s name.</li>
<li>Corrected an issue that could cause some auction expirations to behave incorrectly.</li>
<li>The splash screen no longer displays longer than the &#8220;accept changes&#8221; dialogue when changing resolutions on some computers.</li>
<li>Master Looter now works correctly for items being looted from chests.</li>
<li>The server select screen no longer displays over the character select after being disconnected for being away.</li>
<li>Corrected an issue that could cause mission mapnotes to disappear when a new mission is obtained.</li>
</ul>
</ul>
<div class="divider"></div>
<h1>Miscellaneous Bug Fixes</h1>
<ul>
<li>Special characters no longer display incorrectly in the French credits.</li>
<li>Remaining baby names have been added to the credits.</li>
<li>Corrected a link that displayed in French and German versions when the servers are unavailable.</li>
</ul>
</div>
</div>
</div>
</div>
]]></content:encoded>
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		<title>Jedi Consular Character Progression</title>
		<link>http://gamestrats.com/jediconsularprogression/</link>
		<comments>http://gamestrats.com/jediconsularprogression/#comments</comments>
		<pubDate>Fri, 25 Nov 2011 15:59:43 +0000</pubDate>
		<dc:creator>Serdra</dc:creator>
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		<guid isPermaLink="false">http://www.ghostpool.com/wordpress/mammoth/?p=342</guid>
		<description><![CDATA[As your character grows more powerful, you will see them gain new skills and abilities to complement the superior gear they acquire. Channeling the power of the Force to give them strength in combat and clarity in diplomacy, Jedi Consulars are respected for their leadership on the battlefield as well as their balanced and even demeanor at the negotiating table. While many devote themselves to uncovering the ancient secrets of the Jedi and use their command of the Force to defend and protect their allies, others use the Force as a means of slipping into the shadows and becoming powerful servants for the Republic striking at the heart of the empire as potent assassins. Watch just a few of the many ways the Jedi Consular can progress through their journey in The Old Republic. &#160; claim token 82C7QYEJ4G3P]]></description>
			<content:encoded><![CDATA[<p>As your character grows more powerful, you will see them gain new skills and abilities to complement the superior gear they acquire.</p>
<p>Channeling the power of the Force to give them strength in combat and clarity in diplomacy, Jedi Consulars are respected for their leadership on the battlefield as well as their balanced and even demeanor at the negotiating table. While many devote themselves to uncovering the ancient secrets of the Jedi and use their command of the Force to defend and protect their allies, others use the Force as a means of slipping into the shadows and becoming powerful servants for the Republic striking at the heart of the empire as potent assassins.</p>
<p>Watch just a few of the many ways the Jedi Consular can progress through their journey in The Old Republic.</p>
<div class="divider"></div>
<p><iframe src="http://www.youtube.com/embed/FMFjDzIAFoM?hd=1" frameborder="0" width="610&quot;" height="360"></iframe></p>
<p>&nbsp;</p>
<p><strong>claim token 82C7QYEJ4G3P</strong></p>
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